RPG Audio Examples
The following are example sound packages created for an unreleased RPG. Included are one cinematic oneshot with quick time events, one multilayered boss battle loop, and one bundle of sound effects and environmental loops. I originally composed/created these assets for my masters degree capstone in 2022. If you are looking for my reel, you can find it on my homepage.
In this game, the player controls the feared pirate Captain Esposito as he and his crew battle monsters, explore islands, interact with other crews, and find tesoro (treasure) buried in some of the most unexpected places. All characters, locations, and plots included in this video game are fictitious; any resemblance to actual people, places, or events is coincidental. All characters belong to mycelium, with the exception of Captain Cortez, who was borrowed with permission from a close personal friend.
The "music design documents" button leads to a mock MDD that gives context to the music packages by describing game elements such as characters, environment, interactivity, and style. also included in the MDD are flowcharts specifically designed to help illustrate exactly what is occurring in each scene.
The "asset list" button leads to a list of technical information about each asset, including but not limited to exact length, RMS, in-game function, and notes about their creation.
cinematic with QTE
the full picture
This track was composed for a cinematic oneshot featuring Captain Esposito and his nemesis-turned-friend-turned-???, Captain Cortez. While I uploaded this track as one file for ease in sharing, it would ideally be sent to the game development team in separated stems, as reflected in the asset list.
Please see the following pages of the MDD for more information:
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pages 2-4: character information
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pages 7-8: interactivity and style requests
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pages 10-12: a flowchart that includes actions and dialogue synced with timestamps
composer analysis
In this game, Captain Cortez represents the long forgotten but still present ability of the player's character, Captain Esposito, to develop trust and companionship, possibly even love. Therefore, while all of the music that would be composed for this game would be centered in B-flat dorian mode to ease transitions, the oneshot – which is focused on the relationship between Bastian and Giuseppe – incorporates frequent use of the IV chord (E-flat major), as that is one of the most hopeful and exuberant of the chords in B-flat dorian mode. In the final bars of the oneshot, the acoustic guitar (representing Bastian) and the violin (representing Giuseppe and his newfound trust in Bastian) are purposefully featured in a duet that includes both characters' motifs in the violin part, played diegetically by Giuseppe. Giuseppe's motif, however, is played backwards so that the melody ascends before leading directly into Bastian's motif – an acknowledgment that Giuseppe now understands that he is able to trust Bastian with something as personal as his music.
qte loop example
This track is a snippet of the above track, looped as it would be for the first quick time event when the player must catch Captain Cortez. The loop begins at approximately 6.5 seconds.
multilayered loop
individual stems
This playlist includes stems composed as a loop intended to be used in a multilayered adaptive music system. The package includes an intro, three vertical additive layers, stingers for each layer, and an endtag.
Please see the following pages of the MDD for more information:
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pages 2-4: character information
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pages 5-6: interactivity and style requests
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pages 9: a flowchart that includes descriptions of each layer of the boss battle,